I’m a bit bummed and I’m feeling pretty shitty about it. Recently I had posted a few different art pieces of my character Treori, a PF1e character I made for a game back in 2019. Due to scheduling problems I had to drop that game and I’ve been missing her and recently myself and Embyr joined a TTRPGs where I’ve tried to recreate her. The concept doesn’t quite work in PF2e so I ended up making Amani while continuing to look for other games I could play her in. It took a while and after a few LFG posts on reddit a GM approach Embyr about a game. We met up on Discord where we discussed our ideas with the GM, a homebrew campaign and he was okay with the third party content that would allow the both of us to make our dragon characters and I could re-make Treori. The GM even said the party could use another healer now that the group size was up to 8. This was the first red-flag, there were several. We got invited to the Discord and introduced ourselves, there was another new player as well that was joining up at the same time as us. Without disclosing too much information about our characters race me and Em told the group about our character class ideas. This is where one of the players chimed in that he wished we would have talked to them about taking another healer. That isn’t quite what I wanted to hear but I get it still with a party the size it is some overlap is to be expected. About this time I started going through the chat history on the Discord and I could clearly see there was a problem player in the group. By the time we were given the invite to roll20 the GM actually told us that there is a problem player and that he was going to have to do something about it. I’ve already gone on too long about that game. It didn’t go well but me and Em made it through session 0 and session 1 (The nightmares that those were) and we bonded with the other new player. We also occasionally still chat with one of the other players (You know who you are) but we definitely didn’t feel great about that game. Em again made a reddit LFG post and another GM reached out to her about his homebrew world and him wanting to get back into GMing. Everything about this scenario sounded better than the last and by the time we had a full party we were already settled on dropping the other game completely. We invited the other player we had formed a friendship with and I once again remade Treoi and Em made a new dragon character. We all seemed to get along great. The other person even invited one of her other friends into the game and we all joked and laughed as we created our characters and got to know one another and learn about the homebrew world. I had thought we got along pretty good. We joked about our characters being the scooby-doo gang. One of the players looking at the world map suggested that he should write a song akin to Yakko’s world with the names of the cities on the map. I broke into song and sang roughly the first minute of the song. It seemed we had a great fun gaming group… That was until the game actually started… Session 1 came and went, one of the players was playing a necromancer and we got to talking in character, the other two players kinda stuck with each other and didn’t really interact with us (This included that new friend we had invited from the last game). The adventure seed was planted we all had a reason to be there but again those two kinda stuck to themselves. They were talking with the NPC and we didn’t interrupt, while not all the information was directly relevant to me and Em it was still a part of the story and we were okay letting them lead on this. We had a combat shortly afterwards, the party worked really well together and we fairly easily removed the threat while I handled the healing and some support spells. One of our enemies escaped and the two of them ran off to pursue. We got a little bit more information from the NPC at that point and the necromancer rushed in to drink a pint of blood from one of the slain enemies, he apparently can learn spells that way. The others returned having lost the enemy after he got to his horse. That’s when the NPC revealed the enemy caster was actually a vampire, you know the one that the necromancer just drank the blood of… Well fuck this could be a problem. Session 1 ended there and the two other players seemed to be rather insistent and controlling on what they wanted to do next but weren’t willing to explain why, this was of course OOC discussions in the discord we had to press that we absolutely needed to get the other player to some kind of priest to help with the potential problem while we might still be able to deal with it. OOC arguments continued them insisting on a certain course that we didn’t all agree on but at least agreeing on the fact that we needed to help our other party member. The other players posted a long public journal of their session notes about all the events. Cool, I had my own IC journal that I hadn’t shared. I didn’t want to make it seem like I was copying them or trying to steal their spotlight. Good notes. Good story. I’m okay with it. I admit I had felt a little bit like they were trying to make things about them but it was only the first session.
Session 2 started. We discussed what we were going to do to get the necromancer help and myself being an oracle I chimed in a bit more than I had the previous session simply because this was an area I was more knowledgeable in. We disposed of the bodies of our enemies in the ocean weighed down with stones and were going to make our way to a temple when the necromancer wanted to examine the body of the vampire… you know the one we just tossed off a cliff into the ocean… Em to the rescue. She’s playing a solar dragon, as she ages she would eventually have the ability to fly in space and carry others for now she just can see in absolute darkness and doesn’t actually breath. She jumped in to retrieve the corpse. Who needs air… Oh and the darkness, not a problem either she can see in supernatural (deeper) darkness. The necromancer cursed. He got his answer and it wasn’t good. He was convinced he was infected. We traveled throughout the night getting to the city we needed to with a large temple just at dawn. Again being the oracle I took a bit more of the lead here when dealing with NPCs. It seems I surprised the others with my diplomacy skill (I think the other player was expecting to be the party diplomat with a +7, meanwhile I’m sitting at +11, Sorry you aren’t taking charge here especially when dealing with the clergy). By this point in time there were already some subtle comments coming from the other players where they questioned some of Embyr’s background there were also a few jokes tossed around about the necromancer’s mistake consuming vampire blood. The second of the duo that seemed to have their own agenda even tossed in a poor taste rape joke (not cool) after Em commented that they the necromancer was being victim shamed. After negotiating with the priest and convincing him to help a heretic (+11 Diplomacy is nice) He failed at the cure the party decided to split up the duo went off to look for some herbal cure while the rest of us tried to go to a second temple that’s normally off limits to outsiders. Em questioned the idea in character not thinking there is really an herbal solution for such a magical / supernatural illness. So the party split and some of us tried to get to the other temple only to be turned away at a walled gate, where the others spent time wandering the city and eventually finding an apothecary. Some extraordinarily lucky rolls the shopkeep had an herb that could off the effects of vampirism for roughly a month but it was exceptionally pricy. They duo being off on their own had to make their own decisions on all of this. Meanwhile the rest of us having failed and already having been up for 24 hours at least went to the nearest inn and I paid for rooms for everyone while the necromancer waited to meet up with them when the duo eventually would come looking for us. We regrouped, bought a carriage and then made tentative plans for where to go next to cure our friend. End of session 2… but wait. This is where one of the duo spoke up, From what after the fact by this point she had already spoken to the GM about this she felt that Em’s IC comment was calling her stupid when that wasn’t at all what Em said. Em spoke up at this point and reiterated what she said and said she was sorry that her words made her feel that way and it was in no way meant to be offensive. The other players thanked her for saying that. Em then brought up the rape joke and the player admitted to making it, no apology or anything just agreeing that he did it. By now it was 12:30 at night and everyone was being silent. The necromancer broke the ice and we called it for the night.
This afternoon we got a message from the GM. The duo apparently had a whole slew of complaints about myself and Em including how I apparently took party gold to get rooms for the party without asking (I didn’t I paid for it out of pocket) complaints how we were interrupting when they were trying to do things, (nope other than the random two people talking at once because discord and immediately being quiet when it was clear someone else was talking) and of course that Em’s apology wasn’t good enough despite the fact that she said it was okay… None of this was ever brought up directly by the players themselves only through accusations brought up to the GM. I don’t know how long they chatted to the GM for but we spoke with the GM for at least 45 minutes about and he told us of the additional accusations. At the end of it Em suggested she and the other player should hash it out together. The GM said he’d get back to us. Time passed. The GM left me out of the conversation and spoke more with Em because the heart of the issue seemed to be more between Em and the other player. I ended up chiming in questioning some of the false information they provided suggesting that there might be some other motives here especially since they didn’t try speaking to any of us first. More time passed and the GM spoke privately with the necromancer, the only person of our whole group he knew before the game started. The whole situation exhausted him. We never found out what that other player wanted, a second apology? (Which Em wasn’t willing to give) but he wasn’t willing to kick out players or spend more time mediating something he really shouldn’t have to for people he hardly knows. He ended the campaign rather than dealing with it. I get it. It was probably the most fair choice he could make but damn. It took me 4 years to find another game I could play Treori in, one I was genuinely excited and looking forward to. The GM said he wasn’t expecting the adventure to turn into finding a cure for the necromancer… I’m disappointed. I’m burnt out on wanting to play any TTRPGs after this. Needless drama. This could have been poor communication, but I truly suspect, and Em more so than me, thinks this was some tactic they were trying to use to gain the upper hand and force us to defer to them in the future.
I don’t get some people. They couldn’t get their way so no one gets to have anything. Maybe I’ll get to actually really play Treori again in another 4 years.
